J
Jeffrey Schwartz
- Jan 1, 1970
- 0
I am designing a game that requires three players to wirelessly signal a
central unit whether their 'buzz in with the answer' button is pushed.
I had great success modifying Radio Shack wireless doorbells because
they have three different channels with three different carrier
frequencies. Unfortunately, when two players 'buzz in' nearly
simultaneously, the signals interfere with each other and I can't
properly detect them. I also tried using commercial TV infrared
controllers and receivers but, if two players buzz in nearly
simultaneously, the signals again interfere and the receiver gets
confused. I tried using a Holtek encoder-decoder scheme but, again, if
two players buzz in nearly simultaneously, the signals interfere. Any
suggestions?
Jeff Schwartz
central unit whether their 'buzz in with the answer' button is pushed.
I had great success modifying Radio Shack wireless doorbells because
they have three different channels with three different carrier
frequencies. Unfortunately, when two players 'buzz in' nearly
simultaneously, the signals interfere with each other and I can't
properly detect them. I also tried using commercial TV infrared
controllers and receivers but, if two players buzz in nearly
simultaneously, the signals again interfere and the receiver gets
confused. I tried using a Holtek encoder-decoder scheme but, again, if
two players buzz in nearly simultaneously, the signals interfere. Any
suggestions?
Jeff Schwartz