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Spectrum analyser Equalizer project how to go about it?

Maglatron

Jul 12, 2023
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ok so if I were using multiplexing how do I make FFT and the frequency business and esp32 or the mega I need 16 x 20 equal to 36 pins which is achievable on the mega and I have one of those too
 
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danadak

Feb 19, 2021
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In the example post #204 its column centric, that is you enable the entire column,
'and then turn on the outputs of the row leds you want to light up in that column.
Then move on to the next column. All so fast that human eye thinks its all on at samer
time. Note human eye has persistence, that aids in this process.

You can do the opposite, with appropriate interface, to do row centric......


Regards, Dana.
 

Maglatron

Jul 12, 2023
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In the example post #204 its column centric, that is you enable the entire column,
'and then turn on the outputs of the row leds you want to light up in that column.
Then move on to the next column. All so fast that human eye thinks its all on at samer
time. Note human eye has persistence, that aids in this process.

You can do the opposite, with appropriate interface, to do row centric......


Regards, Dana.
Ok understood, so how then do you go about making the columb and the lights in that column turn on at the same time before moving to the next column whilst in time with music "dancing" on the LED matrix?
 

danadak

Feb 19, 2021
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Ok understood, so how then do you go about making the columb and the lights in that column turn on at the same time before moving to the next column whilst in time with music "dancing" on the LED matrix?

1) You turn off all leds by writing 0 to all transistor base inputs. Then all column enables are off.
2) Then you write what leds you want on, and off, to the digital outputs.
3) Then you enable the whole column to turn on the leds that were requested to be on in step 2)
by writing a 1 to columns enable transistor base input.

Regards, Dana.
 

Maglatron

Jul 12, 2023
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I kind of get it is there any way you can tell me how to actually do this, by example for my 16 band 20 led high please?
 

Maglatron

Jul 12, 2023
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maybe with the use of shift register - I don't know I want to use my mega because it has the 36 digital pins available, really new to these things and may take time to fully understand but I learn well and I've got the time so...
 

Maglatron

Jul 12, 2023
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So I get the multiplexing theory, how do I then have the LED matrix move to the music?
 

Maglatron

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So I've been tooking at charlieplexing and with 24 pins I can drive 520 LED's and what's more the esp32 dev board has 25 GPIO pins so I think this is what I'll be using because the code I have fits on the esp32, but I think it needs to be tweaked for my purpose, any ideas? the code I want to modify is below!

C:
// (Heavily) adapted from https://github.com/G6EJD/ESP32-8266-Audio-Spectrum-Display/blob/master/ESP32_Spectrum_Display_02.ino
// Adjusted to allow brightness changes on press+hold, Auto-cycle for 3 button presses within 2 seconds
// Edited to add Neomatrix support for easier compatibility with different layouts.
#include <FastLED_NeoMatrix.h>
#include <arduinoFFT.h>
#include <EasyButton.h>
#define SAMPLES 1024 // Must be a power of 2
#define SAMPLING_FREQ 40000 // Hz, must be 40000 or less due to ADC conversion time. Determines maximum frequency that can be analysed by the FFT Fmax=sampleF/2.
#define AMPLITUDE 1000 // Depending on your audio source level, you may need to alter this value. Can be used as a 'sensitivity' control.
#define AUDIO_IN_PIN 35 // Signal in on this pin
#define LED_PIN 5 // LED strip data
#define BTN_PIN 4 // Connect a push button to this pin to change patterns
#define LONG_PRESS_MS 200 // Number of ms to count as a long press
#define COLOR_ORDER GRB // If colours look wrong, play with this
#define CHIPSET WS2812B // LED strip type
#define MAX_MILLIAMPS 2000 // Careful with the amount of power here if running off USB port
const int BRIGHTNESS_SETTINGS[3] = {5, 70, 200}; // 3 Integer array for 3 brightness settings (based on pressing+holding BTN_PIN)
#define LED_VOLTS 5 // Usually 5 or 12
#define NUM_BANDS 16 // To change this, you will need to change the bunch of if statements describing the mapping from bins to bands
#define NOISE 500 // Used as a crude noise filter, values below this are ignored
const uint8_t kMatrixWidth = 16; // Matrix width
const uint8_t kMatrixHeight = 16; // Matrix height
#define NUM_LEDS (kMatrixWidth * kMatrixHeight) // Total number of LEDs
#define BAR_WIDTH (kMatrixWidth / (NUM_BANDS - 1)) // If width >= 8 light 1 LED width per bar, >= 16 light 2 LEDs width bar etc
#define TOP (kMatrixHeight - 0) // Don't allow the bars to go offscreen
#define SERPENTINE true // Set to false if you're LEDS are connected end to end, true if serpentine
// Sampling and FFT stuff
unsigned int sampling_period_us;
byte peak[] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; // The length of these arrays must be >= NUM_BANDS
int oldBarHeights[] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
int bandValues[] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
double vReal[SAMPLES];
double vImag[SAMPLES];
unsigned long newTime;
arduinoFFT FFT = arduinoFFT(vReal, vImag, SAMPLES, SAMPLING_FREQ);
// Button stuff
int buttonPushCounter = 0;
bool autoChangePatterns = false;
EasyButton modeBtn(BTN_PIN);
// FastLED stuff
CRGB leds[NUM_LEDS];
DEFINE_GRADIENT_PALETTE( purple_gp ) {
0, 0, 212, 255, //blue
255, 179, 0, 255 }; //purple
DEFINE_GRADIENT_PALETTE( outrun_gp ) {
0, 141, 0, 100, //purple
127, 255, 192, 0, //yellow
255, 0, 5, 255 }; //blue
DEFINE_GRADIENT_PALETTE( greenblue_gp ) {
0, 0, 255, 60, //green
64, 0, 236, 255, //cyan
128, 0, 5, 255, //blue
192, 0, 236, 255, //cyan
255, 0, 255, 60 }; //green
DEFINE_GRADIENT_PALETTE( redyellow_gp ) {
0, 200, 200, 200, //white
64, 255, 218, 0, //yellow
128, 231, 0, 0, //red
192, 255, 218, 0, //yellow
255, 200, 200, 200 }; //white
CRGBPalette16 purplePal = purple_gp;
CRGBPalette16 outrunPal = outrun_gp;
CRGBPalette16 greenbluePal = greenblue_gp;
CRGBPalette16 heatPal = redyellow_gp;
uint8_t colorTimer = 0;
// FastLED_NeoMaxtrix - see https://github.com/marcmerlin/FastLED_NeoMatrix for Tiled Matrixes, Zig-Zag and so forth
FastLED_NeoMatrix *matrix = new FastLED_NeoMatrix(leds, kMatrixWidth, kMatrixHeight,
NEO_MATRIX_TOP + NEO_MATRIX_LEFT +
NEO_MATRIX_ROWS + NEO_MATRIX_ZIGZAG +
NEO_TILE_TOP + NEO_TILE_LEFT + NEO_TILE_ROWS);
void setup() {
Serial.begin(115200);
FastLED.addLeds<CHIPSET, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalSMD5050);
FastLED.setMaxPowerInVoltsAndMilliamps(LED_VOLTS, MAX_MILLIAMPS);
FastLED.setBrightness(BRIGHTNESS_SETTINGS[1]);
FastLED.clear();
modeBtn.begin();
modeBtn.onPressed(changeMode);
modeBtn.onPressedFor(LONG_PRESS_MS, brightnessButton);
modeBtn.onSequence(3, 2000, startAutoMode);
modeBtn.onSequence(5, 2000, brightnessOff);
sampling_period_us = round(1000000 * (1.0 / SAMPLING_FREQ));
}
void changeMode() {
Serial.println("Button pressed");
if (FastLED.getBrightness() == 0) FastLED.setBrightness(BRIGHTNESS_SETTINGS[0]); //Re-enable if lights are "off"
autoChangePatterns = false;
buttonPushCounter = (buttonPushCounter + 1) % 6;
}
void startAutoMode() {
autoChangePatterns = true;
}
void brightnessButton() {
if (FastLED.getBrightness() == BRIGHTNESS_SETTINGS[2]) FastLED.setBrightness(BRIGHTNESS_SETTINGS[0]);
else if (FastLED.getBrightness() == BRIGHTNESS_SETTINGS[0]) FastLED.setBrightness(BRIGHTNESS_SETTINGS[1]);
else if (FastLED.getBrightness() == BRIGHTNESS_SETTINGS[1]) FastLED.setBrightness(BRIGHTNESS_SETTINGS[2]);
else if (FastLED.getBrightness() == 0) FastLED.setBrightness(BRIGHTNESS_SETTINGS[0]); //Re-enable if lights are "off"
}
void brightnessOff(){
FastLED.setBrightness(0); //Lights out
}
void loop() {
// Don't clear screen if waterfall pattern, be sure to change this is you change the patterns / order
if (buttonPushCounter != 5) FastLED.clear();
modeBtn.read();
// Reset bandValues[]
for (int i = 0; i<NUM_BANDS; i++){
bandValues = 0;
 }
 // Sample the audio pin
 for (int i = 0; i < SAMPLES; i++) {
 newTime = micros();
vReal = analogRead(AUDIO_IN_PIN); // A conversion takes about 9.7uS on an ESP32
vImag = 0;
 while ((micros() - newTime) < sampling_period_us) { /* chill */ }
 }
 // Compute FFT
 FFT.DCRemoval();
 FFT.Windowing(FFT_WIN_TYP_HAMMING, FFT_FORWARD);
 FFT.Compute(FFT_FORWARD);
 FFT.ComplexToMagnitude();
 // Analyse FFT results
 for (int i = 2; i < (SAMPLES/2); i++){ // Don't use sample 0 and only first SAMPLES/2 are usable. Each array element represents a frequency bin and its value the amplitude.
if (vReal > NOISE) { // Add a crude noise filter
 /*8 bands, 12kHz top band
 if (i<=3 ) bandValues[0] += (int)vReal;
if (i>3 && i<=6 ) bandValues[1] += (int)vReal;
if (i>6 && i<=13 ) bandValues[2] += (int)vReal;
if (i>13 && i<=27 ) bandValues[3] += (int)vReal;
if (i>27 && i<=55 ) bandValues[4] += (int)vReal;
if (i>55 && i<=112) bandValues[5] += (int)vReal;
if (i>112 && i<=229) bandValues[6] += (int)vReal;
if (i>229 ) bandValues[7] += (int)vReal;*/
 //16 bands, 12kHz top band
 if (i<=2 ) bandValues[0] += (int)vReal;
if (i>2 && i<=3 ) bandValues[1] += (int)vReal;
if (i>3 && i<=5 ) bandValues[2] += (int)vReal;
if (i>5 && i<=7 ) bandValues[3] += (int)vReal;
if (i>7 && i<=9 ) bandValues[4] += (int)vReal;
if (i>9 && i<=13 ) bandValues[5] += (int)vReal;
if (i>13 && i<=18 ) bandValues[6] += (int)vReal;
if (i>18 && i<=25 ) bandValues[7] += (int)vReal;
if (i>25 && i<=36 ) bandValues[8] += (int)vReal;
if (i>36 && i<=50 ) bandValues[9] += (int)vReal;
if (i>50 && i<=69 ) bandValues[10] += (int)vReal;
if (i>69 && i<=97 ) bandValues[11] += (int)vReal;
if (i>97 && i<=135) bandValues[12] += (int)vReal;
if (i>135 && i<=189) bandValues[13] += (int)vReal;
if (i>189 && i<=264) bandValues[14] += (int)vReal;
if (i>264 ) bandValues[15] += (int)vReal;
 }
 }
 // Process the FFT data into bar heights
 for (byte band = 0; band < NUM_BANDS; band++) {
 // Scale the bars for the display
 int barHeight = bandValues[band] / AMPLITUDE;
 if (barHeight > TOP) barHeight = TOP;
 // Small amount of averaging between frames
 barHeight = ((oldBarHeights[band] * 1) + barHeight) / 2;
 // Move peak up
 if (barHeight > peak[band]) {
 peak[band] = min(TOP, barHeight);
 }
 // Draw bars
 switch (buttonPushCounter) {
 case 0:
 rainbowBars(band, barHeight);
 break;
 case 1:
 // No bars on this one
 break;
 case 2:
 purpleBars(band, barHeight);
 break;
 case 3:
 centerBars(band, barHeight);
 break;
 case 4:
 changingBars(band, barHeight);
 break;
 case 5:
 waterfall(band);
 break;
 }
 // Draw peaks
 switch (buttonPushCounter) {
 case 0:
 whitePeak(band);
 break;
 case 1:
 outrunPeak(band);
 break;
 case 2:
 whitePeak(band);
 break;
 case 3:
 // No peaks
 break;
 case 4:
 // No peaks
 break;
 case 5:
 // No peaks
 break;
 }
 // Save oldBarHeights for averaging later
 oldBarHeights[band] = barHeight;
 }
 // Decay peak
 EVERY_N_MILLISECONDS(60) {
 for (byte band = 0; band < NUM_BANDS; band++)
 if (peak[band] > 0) peak[band] -= 1;
 colorTimer++;
 }
 // Used in some of the patterns
 EVERY_N_MILLISECONDS(10) {
 colorTimer++;
 }
 EVERY_N_SECONDS(10) {
 if (autoChangePatterns) buttonPushCounter = (buttonPushCounter + 1) % 6;
 }
 FastLED.show();
 }
// PATTERNS BELOW //
void rainbowBars(int band, int barHeight) {
 int xStart = BAR_WIDTH * band;
 for (int x = xStart; x < xStart + BAR_WIDTH; x++) {
 for (int y = TOP; y >= TOP - barHeight; y--) {
 matrix->drawPixel(x, y, CHSV((x / BAR_WIDTH) * (255 / NUM_BANDS), 255, 255));
 }
 }
 }
void purpleBars(int band, int barHeight) {
 int xStart = BAR_WIDTH * band;
 for (int x = xStart; x < xStart + BAR_WIDTH; x++) {
 for (int y = TOP; y >= TOP - barHeight; y--) {
 matrix->drawPixel(x, y, ColorFromPalette(purplePal, y * (255 / (barHeight + 1))));
 }
 }
 }
void changingBars(int band, int barHeight) {
 int xStart = BAR_WIDTH * band;
 for (int x = xStart; x < xStart + BAR_WIDTH; x++) {
 for (int y = TOP; y >= TOP - barHeight; y--) {
 matrix->drawPixel(x, y, CHSV(y * (255 / kMatrixHeight) + colorTimer, 255, 255));
 }
 }
 }
void centerBars(int band, int barHeight) {
 int xStart = BAR_WIDTH * band;
 for (int x = xStart; x < xStart + BAR_WIDTH; x++) {
 if (barHeight % 2 == 0) barHeight--;
 int yStart = ((kMatrixHeight - barHeight) / 2 );
 for (int y = yStart; y <= (yStart + barHeight); y++) {
 int colorIndex = constrain((y - yStart) * (255 / barHeight), 0, 255);
 matrix->drawPixel(x, y, ColorFromPalette(heatPal, colorIndex));
 }
 }
 }
void whitePeak(int band) {
 int xStart = BAR_WIDTH * band;
 int peakHeight = TOP - peak[band] - 1;
 for (int x = xStart; x < xStart + BAR_WIDTH; x++) {
 matrix->drawPixel(x, peakHeight, CHSV(0,0,255));
 }
 }
void outrunPeak(int band) {
 int xStart = BAR_WIDTH * band;
 int peakHeight = TOP - peak[band] - 1;
 for (int x = xStart; x < xStart + BAR_WIDTH; x++) {
 matrix->drawPixel(x, peakHeight, ColorFromPalette(outrunPal, peakHeight * (255 / kMatrixHeight)));
 }
 }
void waterfall(int band) {
 int xStart = BAR_WIDTH * band;
 double highestBandValue = 60000; // Set this to calibrate your waterfall
 // Draw bottom line
 for (int x = xStart; x < xStart + BAR_WIDTH; x++) {
 matrix->drawPixel(x, 0, CHSV(constrain(map(bandValues[band],0,highestBandValue,160,0),0,160), 255, 255));
 }
 // Move screen up starting at 2nd row from top
 if (band == NUM_BANDS - 1){
 for (int y = kMatrixHeight - 2; y >= 0; y--) {
 for (int x = 0; x < kMatrixWidth; x++) {
 int pixelIndexY = matrix->XY(x, y + 1);
 int pixelIndex = matrix->XY(x, y);
 leds[pixelIndexY] = leds[pixelIndex];
 }
 }
 }
 }
[mod edit: put code into code box]
 
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Maglatron

Jul 12, 2023
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just out of interest what type of code is it c++?
can't find arduino in the list of types of code
 

Maglatron

Jul 12, 2023
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So I don't know whats going on, on my profile it says only 4 posts and I can't get on parts of the forum? have I been kicked?
 
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Harald Kapp

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Arduinos "speak" a dialect of C++. You can use "C", "C++" or "General" to mark your code.
 

Maglatron

Jul 12, 2023
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when I click the maker pro logo it it messes things up even if I log out and in, but from this window that I'm on now I can right click my M logo and everything works fine
1699615135802.png
1699615061928.png
 

Maglatron

Jul 12, 2023
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It's working better now I can access the full account through the alerts but if I click on the little symbol
1699616452261.pngIt still says 4 posts!
 
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