Wish your loved one with this Happy Birthday Music with arduino Project, Happy Birthday with arduino code
Hardware | |||
---|---|---|---|
1 | Arduino Uno | ||
Speaker | |||
1 | Buzzer | ||
1 | Breadboard and Jumper Wires |
Software | |||
---|---|---|---|
1 | Arduino IDE |
In this Arduino project, I will show you how to connect a speaker/buzzer with an Arduino board and play the song Happy Birthday with Arduino code.
Happy Birthday Song Using Arduino Uno
Wish your loved one a Happy Birthday with Arduino.
Step 1: Required Components
Required components for this project:
- Arduino UNO
- 8 ohms Speaker/Buzzer
- Bc547 Transistor
- Breadboard and Jumper Wires

Step 2: Wiring Connections
- Connect positive of speaker to 5v
- Connect emitter pin to GND
- Connect base pin to 7th pin
- Connect collector pin to speaker
Here I have used a speacker with a BC547 transistor. This transistor is used as an amplifier to increase the speaker's volume.

Step 3: Happy Birthday Arduino Code
//https://youtu.be/1o9gw0FWssI
int speakerPin = 7; // Buzzer pin
int length = 28; // the number of notes
char notes[] = "GGAGcB GGAGdc GGxecBA yyecdc";
int beats[] = {2,2,8,8,8,16,1,2,2,8,8,8,16,1,2,2,8,8,8,8,16,1,2,2,8,8,8,16};
int tempo = 200;// time delay between notes
void playTone(int tone, int duration) {
for (long i = 0; i < duration * 1000L; i += tone * 2) {
digitalWrite(speakerPin, HIGH);
delayMicroseconds(tone);
digitalWrite(speakerPin, LOW);
delayMicroseconds(tone);
}
}
void playNote(char note, int duration) {
char names[] = {'C', 'D', 'E', 'F', 'G', 'A', 'B',
'c', 'd', 'e', 'f', 'g', 'a', 'b',
'x', 'y' };
int tones[] = { 1915, 1700, 1519, 1432, 1275, 1136, 1014,
956, 834, 765, 593, 468, 346, 224,
655 , 715 };
int SPEE = 5;
// play the tone corresponding to the note name
for (int i = 0; i < 17; i++) {
if (names[i] == note) {
int newduration = duration/SPEE;
playTone(tones[i], newduration);
}
}
}
void setup() {
pinMode(speakerPin, OUTPUT);
}
void loop() {
for (int i = 0; i < length; i++) {
if (notes[i] == ' ') {
delay(beats[i] * tempo); // delay between notes
} else {
playNote(notes[i], beats[i] * tempo);
}
// time delay between notes
delay(tempo);
}
}