Maker Pro

The Development of a New Moldable Nanomaterial Could Bring Thinner and Cheaper VR and AR Devices

May 29, 2020 by Luke James

Virtual reality (VR) and augmented reality (AR) are no longer exclusive to video gaming. Although the early development of these technologies focused on this industry, VR and AR are now used for a broad range of other applications and use cases such as education, virtual conferences, and fashion.

However, due to the relatively high cost of VR and AR devices, the technologies are not in easy reach for the majority, and this is a challenge that researchers have been looking to overcome since the technologies’ inception. 

Now, a research team from Pohang University of Science and Technology (POSTECH) in South Korea claim to have developed moldable nanomaterials and a printing technology using metamaterials which could enable the commercialization of inexpensive and thin VR and AR devices



The team’s research findings, which were published in the journal Nature Communications on May 8, claim that they solve the issue of device size and high production costs that have been problematic to previous research efforts. 

Using the principle behind metamaterials—substances that create an illusion of ‘disappearance’ by adjusting the refraction or diffraction of light—ultrathin metalens technology was recently selected as a top 10 emerging technology with the potential to change the world at the 2019 World Economic Forum. In order to make metamaterials, however, artificial atoms smaller than the wavelengths of light must be constructed and arranged. 

Until now, metamaterials have been produced using a method called electron beam lithography (EBL) but its slow speed and high cost have stood in the way of using it for commercializing affordable metamaterials.


The New Nanomaterial

To get over these challenges, the Korean research team, working with colleagues from Korea University, developed an entirely new nanomaterial based on nanoparticle composite that can be freely molded while simultaneously exhibiting optical characteristics suitable for metamaterial fabrication. At the same time, the team also developed a printing technique that can be used to shape the materials in a single-step process. 


Tricolor light passing through an ultrathin metalens.

Image of a tricolor light (R, G, B) passing ultrathin metalens. Image Credit: Junsuk Rho.


Using this process, the team succeeded in fabricating an ultrathin metalens that is 100 times thinner than a single strand of human hair. This represents the first time that a one-step process has been used to print an ultrathin metalens. 

Professor Rho, who led the research, stated, "This one-step printing technology of nanomaterials allows the fabrication of metamaterials over 100 times faster than the conventional electron beam lithography." According to Rho, the team’s new ultrathin metalens can be used to make the existing large and thick lenses in AR and VR devices “dramatically lighter and smaller”.

They may also find potential applications in curved or flexible panels, which facilitates the use of metamaterials in bendable wearable devices at a lower cost. 

Related Content


You May Also Like