OK, LazyBoy, use the method that you originally intended. Have the axis of the accelerometer that is being measured at a right angle to the center. Use the equation :
f = sqrt(a) / (sqrt(r) * 2 * pi)
a is the acceleration in metres per second per second, eg, this is like the force of gravity, earth gravity exerts 9.8 metres per second per second.
r is the distance from your accelerometer to the center of the Frisbee.
pi is the constant pi
f is your rotations per second and is the value we are finding.
The equation assumes that there is no other acceleration than the rotation, this is not entirely true as the Frisbee is accelerated when thrown and glides, slowly decelerating. For the purpose of this test, ignore this, if you want a more accurate reading of rotational speed, take the mean of the acceleration, this will however increase the time between readings.
If there is anything that needs clearing up, just ask. If you need any help with C or C ++ if you want to make the calculations autonomous, just ask and I can do it.